Long road ahead with XNA

by percent20 9/11/2006 8:20:00 AM

I have recently been working quite hard trying to learn XNA following a bunch of tutorials and working on my own not to mention Working on a FAQ and reading all over the community.

After looking at everything as a whole I realize I have a long way to go until I am a compentent programmer espcially a competent Game programmer. For example i barely got a crappy space invaders done in about 10 hours total and here brownbot got a more complete space invaders in 5 hours.

Another good point is people are putting together graphically amazing games that are complete in a matter of days that are almost exact replicas of past games and I couldn’t even get my ship to a laser for a few hours. Heck a guy spent 2 days coding and got a multiplayer game going you can see more info about at XBOX 360 Homebrew HERE.

Also being about 12 days out since release there are already tons of tutorials for learning XNA quite a few came out within 2 to 3 days and more come everyday. Here are a few links.

http://xbox360homebrew.com/content/XNATutorialMasterList.aspx
http://learnxna.com/files/folders/videotutorials/default.aspx
http://xnaresources.com/pages.asp?pageid=8
http://ziggyware.com/articles.php?cat_id=6

And a book:
http://learnxna.com/pages/XNABook.aspx by Mike Fleischauer

I mean just looking at the sheer amount of info in such a little time makes me relize I don’t know crap. However, I will stick with it and who knows maybe someday I can make a good contribution to the XNA community all I have done now is provide menial support in the MSDN XNA Forums and started a Development FAQ that seriously needs updating and formatting. This does show that maybe my thoughts of being an XNA MVP the first year of XNA’s release was a bit to high of a goal and that maybe I need to just sit back learn and go for next year, but make sure that I am still active.

We will see what happens though.

Thanks,
Buddy

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